Devil May Cry 5 – Review

Dante is back baby!

I’d be tempted to leave the review at that, because really, what more do you need to know?! Instead I will ramble for several more paragraphs and ultimately end up back at the beginning assuming you will have already bought the game based on that one simple fact.

DMC 5 picks up after the events of DMC 4 (obviously) and the original series. It has no association with the DMC: Devil May Cry reboot, that in fairness wasn’t awful, it just wasn’t DMC. The campaign is about 15 hours long with all the fast paced demon slaying you know and love, and while you do get to play as Dante, you also play as Nero (DMC 4) and the new emo magician, V… which I assume is no coincidence as it’s the roman numeral for 5.

Since we know who you’ll be playing, now lets look at how you’ll be playing. Nero functions much as he did in DMC 4 with one of his arms being a weapon unto itself. The difference this time round is that it’s mechanical, changeable, and upgradeable. Nero can employ a range of prosthesis that can electrify, range punch, surf punch (you read that right), and the all can be denotated at any point. Before each mission you’ll choose up to 8 types to bring, so don’t be afraid to mix it up.

V is a mostly ranged damage dealer. He summons animal minions to fight on his behalf and occasionally comes in close for the killing blow. The combat buttons map to different summons, such as the panther and gryffon, and if you’re really fancy and build up enough super, you can summon an oily golem to wreak havoc on your foes. His gameplay takes a little getting used to, and I think is a bit more forgiving in terms of style points compare to Dante or Nero, but it’s fun nonetheless.

Dante’s gameplay style hearkens back to the original games. He
can switch between four melee weapons, four ranged weapons, and four combat styles on the fly to help keep those style points rockin’. Speaking of style, one of Dante’s best weapons in DMC 5 is his hat and scarf combo. Both ridiculous and awesome the hat can be placed on enemies to make “bleed” red orbs to collect and power up combos. There’s also the motorbike that he uses as a weapon that can be split in two for more ridiculous combos. It’ll make you smile to use, like the electric guitar from DMC 3.

There’s not much I don’t like about DMC 5, but if I have to add some complaints they would be: the reuse of bosses in certain parts of the campaign. It’s a little on the lazy side, but can be fun to see how quickly you deal with them the second time round once you’re skills and abilities have improved. Level design is mostly great although there a few drab and generic areas throughout the game that don’t seem to have gotten the same TLC as other parts, but like I said, not much I didn’t like.

If you’re a fan of DMC, this is a must but. If you’ve never played DMC before, don’t worry, there’s a brief recap at the start of the game, and really the story is standalone enough that you won’t need to have played the other games. Spectacular combat, lots of content, a game that knows not to take itself to seriously, DMC has got it all.

Oh, and Dante is back baby!

Good

  • Spectacular combat
  • Lots of content
  • Knows how to have fun and be silly

Bad

  • Repeat bosses
9.5

Amazing

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